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Exercises

This software does not require special technical or pedagogical knowledge for its use. Before each exercise, detailed instructions are given.

The course consists of several exercises:

  1. Finishing picture
  2. Free drawing
  3. Copying picture
  4. Mazes
  5. Catching a likeness

The exercises, in turn, have set of variants from several tens to infinity with different levels of complexity.
Planning the lesson, you or the virtual tutor can choose exercises and their level of complexity.

Finishing picture

This exercise will help your child to develop his or her visual memory, fine motor skills and increase understanding of color and shape.
The task asks a child to finish one or both pictures so as they are alike.

Use the tools to perform the task and the buttons to control the game.

Free drawing

The exercise fosters the opening of a child's mind by making use of their imagination, unleashing creativity and developing fine motor skills.
The task asks a child to draw and paint some predetermined things or anything he or she wants.

Use the tools to perform the task and the buttons to control the game.

Copying picture

This exercise will help your child to develop his or her visual memory, fine motor skills and increase understanding of color and shape.
The task asks a child to copy picture from one canvas to another.

Use the tools to perform the task and the buttons to control the game.

Mazes

The exercise improves the memory, the spatial reasoning, the logic and motor skills of your child.
The task asks a child to take the girl home. A child needs to lead her by her shadow.

Use the tools to perform the task and the buttons to control the game.

Catching a likeness

In this exercise, child learns to analyse and make a comparison.
The task asks a child to find two equal bugs and click on them.

Use the tools to perform the task and the buttons to control the game.

Virtual tutor

The virtual tutor will track your child success and, depending on his progress, will offer supplementary exercises to improve the child's performance.

Tools

The color palette is used to select a drawing color.

The pencil is used to drawing lines.

The brush is used to paint a picture.

The eraser is used to erase parts of a picture.

The sand-glass shows you how much time left. Look at the time and try to end the task before the time is over.

Buttons

If you want to be back to the menu, click the 'Menu' button .

If you want to start from the beginning, click the 'From the beginning' button .

If you want to glance the answer, click the 'Look at the answer' button .

If you've finished the task, click the 'Task is performed' button and the program shows you a result .

Results

If a child makes all correct or makes a mistake, the program tells him or her about it.

We hope this software will help your children to become more clever and talented, and to study cheerfully and with pleasure!

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